If they decline, the game continues.ĥ) Negotiation: Negotiations are open for anything, excluding mortgaged properties. If they agree, pay them and then roll for your movement. Until you are next able to switch direction you continue to go that direction.Ĥ) Bail: While in jail, you still can roll a double to get out, but you can also propose a payment to any one player. If you don't move a) the full distance b) the distance of the first die c) the distance of the second die, you must pay for opponents' properties you pass as well as any you land on.ģ.5) You can choose to move in either direction around the board when you start your turn on GO. (Yes I know this is already part of the game but it's especially important)Ģ) GO Income: You receive money only when you land exactly on the "GO" space.ģ) Flexible Movement: Roll the dice, then move any number of spaces up to your roll. What do you think of my additions?ġ) Unpurchased Properties: When a player doesn't buy a property, others can bid to buy it. The whole point is to allow players to make more interesting decisions on their turn. ![]() I was kind of bored so I decided to try and make monopoly better by only using the components it comes with.
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